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#Mario party 3 rom rng desync install#For example, playing a console game from a local storage device (or even the cloud) is allowed, provided the game itself has an option to install data to it and it's an official or officially supported device. Modchips and boot disks used for playing imports and officially released add-ons are however allowed. These devices let you alter game parameters and can give you an unfair advantage. System modification: You are not allowed to modify your system or use extra hardware such as GameSharks and Game Genies.However, if any differences would be discovered in the future, applicable runs can be expected to be removed from the site. In many cases there is no possibility to distinguish between the use of a flashcart and an original cart, in which case there is no reason not to accept them. Flashcarts (such as Everdrive) are a grey area. #Mario party 3 rom rng desync windows#Programs such as WINE that attempt to replicate the Windows system calls and structure on Unix systems are not allowed. Clone consoles are considered as equivalent to hardware emulation and are generally not allowed. #Mario party 3 rom rng desync software#Virtualization software (VMWare, VirtualPC, etc.) is permitted for games that wouldn't otherwise run natively on a modern operating system. If the game has an official re-release (on a storefront such as Steam or GOG), whatever settings the attached DOSBox config file has can be considered a default and used for speedrunning unless doing so would favor some players. #Mario party 3 rom rng desync Pc#It has seen very widespread use for re-releases of DOS-era PC games after the DOS environment was omitted from newer Windows releases and is frequently the only reasonable choice for playing and recording those games. DOSBox can be used for SDA-submissions. Due to problems with many official emulators, we will place them in separate categories if the known differences make comparison with runs made on other platforms difficult. Note that an exception is made for officially sanctioned emulators such as the Game Boy Player, the Virtual Console, and the GameTap. Finally, many emulators have minor inaccuracies in timing and slowdown that inhibit accurate comparisons between runs. Emulators also give the player access by default to features not present on the original consoles, such as RAM-watch or the possibility to use, for example, keyboard as input device. Emulators commonly allow for recording games frame-by-frame and then playing back the input at normal speed.
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